


I really doubt a 30th anniversary release is gonna rekindle the game but maybe that's what Sega are loosely hoping for. I really thought Sega would do more with it and we might even see some DLC charactersĭon't get me wrong it was fun when playing with friends but the AI were SOO frustrating most of the time compared to the predecessor and Team Rose in story mode were way too overpowered to the extent I gave up on that side of the game and thus it died completely. This game basically 'died' the moment it was realised as the lack of support immediately after and many annoying bugs/frustrations/imbalance in the characters all led to it's quick demise. This is about the closest I've ever seen of a video game giving another video game an absolute swirly.Īs someone who bought this on launch day I can safety say the online did last a bit more than 48 hours but not much longer, I think maybe 1 week to 2 weeks before I had to start inviting friends to play or they find me through matchmaking. nothing but joint pack-ins in an obvious attempt to artificially boost sales numbers? Meanwhile CTR did all that instead. Instead the game got half a patch, the community managers complete inability to read the room (Aaron Webber's somewhat infamous "no this game has no on disc DLC" comment when asked what the DLC plans are), and then.

Add in a traditional race mode for the online multiplayer, throw in some new character from the franchise, obscure or whatever each month and hey you've got an instant hit that people are practically guaranteed to keep coming back to. I'll give the lack of crossplay a pass as CTR didn't have it either and crossplay service middleware was still in its relative infancy, but here all they needed to do was some post launch support and some brand muscle.
TEAM SONIC RACING 30TH ANNIVERSARY EDITION PC
Meanwhile TSR ran at 60FPS (except on the Switch IIRC?) and had a PC release. Crash Team Racing was a comparatively obscure brand and ran at 30FPS on all platforms, and didn't even get a PC release. However what urks me is they had an easy formula to work with, and even arguably the better performing game in some respects. Heck the Steam statistics now show ASRT still holding up well even beyond TSR. On PC (which yes is rather strange for a kart racer at the time). ASRT meanwhile I could still find active players in matchmaking past a year after its release. But lets be generous and say it died in 2 weeks. In fact, didn't its online multiplayer die in 48 hours? That seems to the best rough estimate I can get out of its online reception. If it were it be hard to find with people playing online and talking about it.
